![]() ![]() They also take quite a beating - it's not uncommon to beat them until you can see their skull and/or their ribcage before they go down. They are easily noticeable (usually) by their appearance, and they do considerably more damage per hit. Determinator: Your enemies aren't about to let things like missing limbs or faces get in the way of kicking your ass (or the ass of whoever's closest if they aren't coming after you in particular).Contractual Boss Immunity: Bosses cannot be knocked over, making the KO Kick and Shockwave useless against them.Chunky Salsa Rule: While your enemies are often Made of Iron, mutilation of any body part except the arms (unless they lose both of them in that case) is ( almost) always a guaranteed kill for them.They're all tougher than your average bystander, are armed with cutting utensils like meat cleavers, and have no qualms about using them on you. Chef of Iron: There's a trio of chefs in the kitchen of the Biker Bar.the final level of challenge 1 has every single boss from the scenarios attacking you all at the same time, while you get nothing but chairs, bottles, and weight racks to defend yourself with). While you are restored to full health in each successive level of a challenge, you only get one life to complete the entire run if you die and fail a level at ANY point, you have to start the challenge all over again, and considering that most of the levels have you facing increasingly unfair odds (e.g. If you thought this was bad in the main game, it's even worse in Arena mode.The addition of health altars from Beneath to the Editor mitigates this somewhat in the few user levels that use them. While the Scenarios are short and fair enough that this isn't a big deal, user-made levels can be very long and filled with hordes of enemies, possibly resulting in tedious exercises in trial-and-error. Dying forces you to restart the level, and there's no way to heal.The Brute: The Solitary Prisoner, the boss of the Prison level, although it's possible to make him friendly.Bullet Time: Activates whenever the player uses Berserk or Smite.Breakable Weapons: Most objects can be picked up and used as weapons, though they'll break after a determined amount of uses. ![]()
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